Be sure to take your clip size into account.
While exact numbers aren't revealed, you can do some estimation with math by dividing the amount of AP you have by the number of shots it allows you to take. Target it in VATS and it will give you an accurate representation of what your AP cost will be during live combat. You can easily test AP cost in town, so long as you have at least a turret set up.
If a pistol were to gain +10 damage from a weapon mod and I have 3 ranks in Gunslinger, I'd instead see it rise by 16 when selecting the mod.
This is good to know: weapon damage values do take your Perks and other bonuses into account when they're showing you stats, and the weapon's values with mods get boosted by the +% you have from weapon specialization Perks. With more ranks in Rifleman, the damage stated for his rifles would far exceed these values even without advanced mods from Gun Nut. He has one point in Rifleman (+20% damage), so his damage values are higher than you might see right away. The Character I'm testing the weapons below with has been set to exactly 150 AP for easier math, I can't tell the exact AP cost and must estimate. I'll explain the changes that drastically alter the weapon as I go, and hopefully you'll learn enough to do what you want with your weapons and get more mileage out of them while also learning something useful.
One turned into a sniper rifle, the other retaining its original name albeit with a very different personality.
I've covered the weapons mods that affect AP usage in VATS for do-it-yourself-ers, but figured that some new or uninformed players might like to see a couple of examples of how to fine-tune weapons to you needs. The game generates names based on the mods on a weapon, and a sniper rifle is a hunting or combat rifle with a scope! Test Weapon AP by targeting people and turrets in town. Some players may wonder how to get a sniper rifle in Fallout 4, without realizing there is no 'sniper rifle'. Players who do not yet own Fallout 4 and wonder how weapon mods work may find this enlightening and encouraging. This Sniper Rifle is quite powerful and has served my mid-level character very well.ĭepending how far you are in the game, this guide may or may not be helpful to you. Comment on the appropriate page if you have a tip to share with other readers.įallout 4: Weapons Mods The Basics of Tweaking Guns for Different Situations Weapon Mods allow hundreds of different weapons to be made in Fallout 4. There is much more to this DLC, it will just take time to write it all. I've written over a dozen in just a week and plan to continue.
See a full list of guides on the Nuka World page.
If you’re up for it, you can also add a glass texture to the PipBoy’s screen or even crack it!Īnd don’t worry about it becoming harder to use.
Not only that, but it applies ambient occlusion to it as well. This mod by prolific modder Gorgulla augments the resolution on the PipBoy textures greatly and adds much more detail to the model. In this case, it’s the humble but ever-present PipBoy that’ll change to improve your experience. I’ve always believed it’s the small things, the details, that make or break a game. If you’re looking to give your game a facelift but don’t know where to start your journey towards absolute immersion, our texture mods ranking below is sure to point you in the right direction. If people are still updating and enjoying Skyrim after almost 10 years, what excuse do we have not to do the same with Fallout 4? We’re most likely not getting any new Fallout content in a while, and we’ve got to make do with what we have to quench the thirst for retro-apocalyptic adventures. And there’s no time to waste vilifying Todd Howard. It’s what keeps the games fresh and relevant, long after Bethesda’s own people have stopped updating them.Īfter the utter failure that was Fallout 76, keeping Fallout 4 exciting and beautiful has acquired a whole new meaning. Improving visual fidelity and the overall graphics quality of Bethesda games is one of the most honorable goals any modder can set for themselves.